![]() Additionally, the Wii Remote’s motion controls are used to collect Star Bits, which can be used against enemies with an onscreen cursor as well as collected to unlock additional stages. A quick shake of the remote has Mario performing an ever-important spin attack, which not only stuns enemies, but gives a vital boost to Mario’s jumps. The game’s sense of control is identical to its predecessor, and it remains one of the most fluid control schemes in gaming: Mario’s movement is performed with the Wii remote’s nunchuck attachment, with the remote itself being used to perform Mario’s signature jumping maneuvers. Galaxy 2 is nothing short of Nintendo trying to outdo themselves at their best. The original Super Mario Galaxy was a triumph of design that showcased Nintendo’s abilities at their most imaginative. That’s not to say that Galaxy 2 is a backwards game – that couldn’t be any further from the truth – but where most of today’s games are trying to prove they are more than just video games, Super Mario Galaxy 2 proudly lets players know that it is a pure, unadulterated video game, and that in itself is a beautiful thing. It loves video games in their purest form, putting gameplay and invention above all else, and polishing it all to the greatest of extents. Galaxy 2 takes many of the bells and whistles of modern game design, and tosses them out the window. Super Mario Galaxy 2, more so than any game I’ve played, loves video games.
0 Comments
Leave a Reply. |